THREE.JS · PROCEDURAL MAZE · SINGLE PLAYER

Space 3D Single

Explore a randomly generated space maze, find the signal at the end of the level and destroy the boss guarding the next portal.

SOLVABLE MAZE ENDLESS LEVELS SCALING BOSSES AUTO ECO MODE
Generating maze… Building the level and boss.
LEVEL 1
HULL
100%
BOSS
SIGNAL
SIGNAL -- m
W/S thrust A/D turn SHIFT boost SPACE shoot straight ahead · tablet: FIRE
EXPLORATION
01

Procedural maze

A perfect maze is built by randomized traversal, then the farthest reachable cell becomes the boss arena.

02

3D combat

The ship keeps inertia, lasers collide with walls and each boss type uses a different firing pattern.

03

Endless progression

Maze size and boss durability scale progressively without a fixed list of handcrafted levels.